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Absolute Characteristic Maxima (ACM)
Real limits for normal humans
Absolute Skill Maxima (ASM)
Characteristics get it, how about skills?
Automatic Hit Advantage (AHA)
Bypass all of a target's DCV
Characteristic Conversion Tables (CCT)
Conversions condensed for easy comparison
Class Level Reference (CLR)
Clear benchmarks by class and level
Higher is Better (HIB)
Reversed Rolling Mechanic
Immunity
100% Damage Reduction
Martial Arts Maneuvers (MAM)
Full range of 0 to 5+ point maneuvers
Multiple Attack Advantage (MAA)
Attack more than once per phase
and
Slower Attack Limitation (SAL)
Attacks that take more than one phase
Multipowered
Martial Arts (MMA)
Martial arts maneuvers built as multipower slots
Normal Skill Maxima (NSM)
Characteristics get it, how about skills?
Skill Conversion Table (SCT)
Conversions condensed for easy comparison
Unified Resolution Mechanic (URM)
One mechanic to bind them all? An experiment
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