======================================================================= Automatic Hit Advantage (AHA) ======================================================================= One thing that the HERO System lacks is a way to automatically hit a target without having to make an attack roll, so I've created an "Automatic Hit Advantage" (AHA). The logic being that if the NND Advantage can bypass all of a target's normal DEF, then there should be an Advantage to bypass all of a target's normal DCV. An attack with this Power Advantage ignores all conventional DCV. When a character purchases an attack with the "Automatic Hit" Advantage, he must define a reasonably common Power or circumstance, or a set of uncommon Powers or circumstances as the defence. If the target has this defence, then the attack misses completely. N.B. This Advantage can't be used to unerringly target a specific hit location. AUTOMATIC HIT ATTACK COST MULTIPLIER: +1 If you don't like this I suggest that, in most cases, you use Area Effect One Hex (+1/2) and No Range Penalty (+1/2) in its place as combined they have give the same cost calculations -- i.e., merely consider "AHA" as shorthand for these two limitations. =======================================================================