======================================================================= Higher is Better (HIB) Using the Reversed Rolling Mechanic ======================================================================= To make rolling more intuitive, I'm using the widely adopted house rule of reversing the rolling mechanic so that 'higher is always better'. Instead of '11 or less', use '10 or more'. 3d6 Roll + Bonus(es) or Penalty(ies) = Result i.e., 3d6 + OCV -10 = DCV Hit OR IF: 3d6 + OCV > 10 + DCV then hits E.G., Two average characters, both with 3 CV, attack each other. 3d6 + 3 > 10 +3 if 3d6 > 10, then hits =======================================================================