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Dune Hero (Graphic Text)

Draft Version 0.3
2001-01-20
Jason Verbitsky
hierax@hierax.com
www.hierax.com

 

=======================================================================
		DUNE: HERO SYSTEM CONVERSIONS
=======================================================================

---------------------------------------------
1.0	CHARACTERISITICS (ATTRIBUTES & EDGES)
---------------------------------------------
	----    ----	---	-----	---------------
	HERO    ICON	D20	GURPS	Notes & Meaning
	----    ----	---	-----	---------------
	  0	 0	  0	  0
	  1	0+1	  1	  1
	  2	1-2	  2	  2
	  3	0+2	  3	  3
	  4	1-1	  4	  4
	  5	 1	  5	  5	Weak Ability
	  6	1+1	  6	  6
	  7	2-2	  7	  7
	  8	1+2	  8	  8
	  9	2-1	  9	  9
	 10	 2	 10	 10	Normal, Average Ability
	 11	2+1	 11	 11
	 12	3-2	 12	 11	
	 13	2+2	 13	 12
	 14	3-1	 14	 12
	 15	 3	 15	 13	Superior Ability
	 16	3+1	 16	 13
	 17	4-2	 17	 14
	 18	3+2	 17	 14
	 19	4-1	 18	 15
	 20	 4	 18	 15	NCM, Formidable Ability
	 21	4+1	 19	 16
	 22	5-2	 19	 16
	 23	4+2	 20	 17
	 24	5-1	 20	 17
	 25	 5	 21	 18	Legendary Ability
	 26	5+1	 21	 18
	 27	6-2	 21	 18
	 28	5+2	 22	 19
	 29	6-1	 22	 19
	 30	 6	 23	 20	ACM, Peak of Human Potential
	----    ----	---	-----	---------------
	HERO    ICON	D20	GURPS	Notes & Meaning
	----    ----	---	-----	---------------

	------------------------------------------
	Design Notes for Characteristic Conversion
	------------------------------------------

   Since the Average Human Attribute in ICON is 2 and the Average Human
Characteristic (CHA) in HERO is 10, each point of ICON Attribute would
equal 5 points of HERO CHA. Furthermore, the "Attribute Scale" for 
LUG's ICON DUNE (p.60) fits this very well with my idea of the HERO CHA 
Absolute Characteristic Maxima (ACM) being 30. Both of these neatly 
work out with the HERO System's tendency to have CHA with break points
at multiples of 5 (e.g., for Skill and CHA rolls). 

   ICON Attributes cost 3 each and Edges cost 1 each. I've established 
that each point of ICON Attributes equate to 5 points of HERO CHA, so 
ICON Edges should equate to 1.67 HERO CHA (5/3). Therefore, I just drop
the fractions and use each +1 Edge being equal to +1 Hero CHA (5/3=1.67) 
and each +2 Edge equal to +3 HERO CHA (5/3=1.67x2=3.3); likewise, each 
-1 Edge equals a -1 HERO CHA, and each -2 Edge equals a -3 HERO CHA.
This allows for a full range of characteristics which also has edge 
bonuses fall neatly along the other HERO system break point of 3. 

   The conversion for D20 is taken from my "Grey Hero" project, and 
the GURPS conversin from my "Hyborian Hero" project to offer further
perspective to the other Dune fans who use the D20 and GURPS systems.


--------------------------------
2.0	SKILLS & SPECIALIZATIONS
--------------------------------

	------------	------------------	-----	-----
	    HERO		ICON   		 D20	GURPS
	+CSL	Roll   	Skill (Specialize)	Skill	Skill
	------------	------------------	-----	-----
	  WF	  8-	 1			  +1	  +0
	  +1	 10-	 1(2)			  +2	  +1
	  +2	 11-	 2, 1(3)		  +4	  +2
	  +3   	 12-	 2(3), 1(4)		  +6	  +3
	  +4   	 13-	 3, 2(4), 1(5)		  +8	  +4
	  +5   	 14-	 3(4), 2(5), 1(6)	 +10	  +5
	  +6	 15-	 4, 3(5), 2(6)		 +12	  +6
	  +7	 16-	 4(5), 3(6)		 +14	  +7
	  +8	 17-	 5, 4(6)		 +16	  +8
	  +9	 18-	 5(6)			 +18	  +9
	 +10	 19-	 6			 +20	 +10
	------------	------------------	-----	-----
	    HERO		ICON   		 D20	GURPS
	+CSL	Roll   	Skill (Specialize)	Skill	Skill
	------------	------------------	-----	-----

	---------------------------------
	Design Notes for Skill Conversion
	---------------------------------

   The first full ICON Skill Level is the equivalent of an 8- HERO 
skill roll (basic familiarilty only). An ICON Skill Level of 2 is equal 
to an 11- HERO skill roll (Average Ability), and each full ICON Skill 
level thereafter is worth +2 to the HERO skill roll.

   Since ICON Skill specializations are 1/2 the cost of what full 
skills, each ICON Skill Specialization Level beyond the full skill 
level is worth a +1 to the HERO skill roll (or, alternately, each 
ICON -1 gap in a skill is worth -1 to the HERO skill roll).

   The conversion for D20 is taken from my "Grey Hero" project, and 
the GURPS conversin from my "Hyborian Hero" project to offer further
perspective to the other Dune fans who use the D20 and GURPS systems.


--------------
3.0	TRAITS
--------------
...


-------------------------------------------
4.0	VOCATIONAL PACKAGES & ARCHETYPES(*)
-------------------------------------------

- Academic Advisor
* Adept (Bene Gesserit)
* Assassin
* CHOAM Advisor (Master Strategist)
- CHOAM Delegate
- Concubine
- Criminal
- Demogogue
- Diplomatic Spokesman
- Fremen
- Guard
- Guild Spokesman
- House Physician
- House Servant
- House Trooper
- Imperial Planetoligist
- Imperial Servant
- Interrogator
- Judge of the Change
- Landsraad Emissary
* Master Strategist
* Mentat
- Merchant
* Noble
- Personal Confidante
- Privateer
- Saboteur
- Sardaukar Commander
- Sardaukar Trooper
- Security Commander
- Slave Gladiator (Arena Fighter)
- Slavemaster
- Sleeper Agent
- Space Guildsman
- Spymaster
* Swordmaster
* Suk Physician
- Tleilaxu
- Troubadour
- Truthsayer
- Umma
- Warmaster
- Weaponsmaster

------------------------------
5.0	EQUIPMENT & TECHNOLOGY
------------------------------
...

------------------
6.0	REFERENCES
------------------

Herbert, Frank. 
	Dune (1965)
	Dune Messiah (1969)
	Children of Dune (1976)
	God Emperor of Dune (1981)
	Heretics of Dune (1984)
	Chapterhouse: Dune (1985)

Lynch, David. Dune the Movie (1984).

McNelly, Willis E. The Dune Encyclopedia, (1984).

Ware, Sean. GURPS DUNE (1997).

Herbert, Brian & Anderson, Kevin J. 
	Dune: House Atreides (1999)
	Dune: House Harkonnen (2000)
	...

Seyler, Owen et al. Dune: Chronicles of the Imperium. Limited 
	Collector's Edition Role-Playing Game. LUG/WotC, (August 2000).

Harrison, John. Frank Herbert's Dune: TV Mini-Series, (2000).

 
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