======================================================================= ENERGY MACE ======================================================================= This is basically an energized club. It cannot damage targets protected by energy shields or force fields. POWER: 3d6+1 HKA (up to 7d6+1 with STR) BASE POINTS: 50 ADVANTAGES (+1): Charges - 15 Chemical Energy Cell, Charges Continue for 1 Minute each (+3/4), Does Knockback (+1/4). ACTIVE POINTS: 100 LIMITATIONS (-4): Expendable Charges - Extremely hard to recover (-1/2), Focus - OAF breakable universal (-1), Independent (-2), Not vs Force Fields or Energy Shields (-1/2). REAL POINTS: 20 =======================================================================