------------- DEATH MACHINE ------------- STR: 200 (40d6 EBvsPD) [5d20+100 (105-200)?] DEX: 23 [d10+11] CON: 150 [150d8 HD] BODY: 250 [1st ed. 750hp=150d6 HD; 2nd ed. 150d8x1.67=250d6 HD; 3rd ed. 200 HD; 4th ed. 400hp] INT: 20 [d8+10] EGO: 14 [d4+8] PRE: ?? COM: 0 PD: 40 ED: 30 MD: 5 SPD: 5 REC: 70 END: 300 STUN: 425 Move: 150 kph [1st ed. 150kph; 2nd ed. 240/10200/180; ...] OCV: 8 18 OCV w/ CSLs DCV: 8- ECV: 5 ------ POWERS: ------ Density Increase: [15-20 meters long, 9 meters wide, 3-4 meters high] Cannot Be Stunned (15 points) Does Not Bleed (15 points) Growth: [15-20 meters long, 9 meters wide, 3-4 meters high] ---------------- Sensory Systems: ---------------- Sensors (10km): Standard, Infrared, Ultraviolet. ----------------- Movement Systems: ----------------- Flight: 50", x5 NCM, IIF Anti-Gravity Pods (-1/4), 0 END (+1/2). 150 kph = 250"/Turn = 50"/Phase [100 points] 750 kph Non-Combat Movement (x5) = 1,250"/Turn = 250"/Phase (official: x2=+5, x4=+10, x8=+15) (house: x2=+5, x3=+10, x4=+15, x5=+20) ------------------ Defensive Systems: ------------------ Power: Armor 30rPD/30rED Base Points: 90 Advantages: Hardened (+1/4) Active Points: 113 Limitations: ? Real Points: ? Force Field: 400 hit points Force Field [Block Damage vs 66.67 DC] ------------------ Offensive Systems: ------------------ (2) Blaster Cannons: [1st ed. 100hp@750m / 75hp@1500m / 50hp@3000m; 2nd ed. 25d6@1500m] 33d6 EB or 11d6 RKA (750m) 25d6 EB or 8d6+1 RKA (1.5km) 17d6 EB or 6d6-1 RKA (3km) (6) Black Ray Cannons (300m): 40pip (13d6+1) Transform: Living to Dead (16) Batteries of 4 Mark VII Blaster Rifles each: 3d6-1 RKA (3 linked to first) or Reduced Penetration (divide damage into four chunks) (4) Trek Guns (200m): 40pip (13d6+1) Transform: Disintegrate (8) Laser Batteries of 5 Guns each: [1st ed. 20d6@750m / 15d6@1500m / 10d6@3000m; 2nd ed. 20d6@1500m] 20d6 EB or 7d6-1 RKA (750m) 15d6 EB or 5d6 RKA (1.5 km) 10d6 EB or 3d6+1 RKA (3km) (6) Mini-Missile Launchers with 10-100 missiles (3km range): 17d6 EB or 6d6-1 RKA [1st ed.] in a 20m radius OR 33d6 EB or 11d6 RKA [2nd ed.] in a 20m radius (1) Fusion Bomb Launcher with 5-50 Fusion Bombs (3km range): 25d6 EB or 8d6+1 RKA in a 50m radius Energy Dampening Field (50m radius [60m 2nd. ed.]): 67d6 Suppress vs all Electricity in 50-60m radius 67d6 EB (Linked, Only vs Force Fields) Personal Immunity [200 points damage=Warbot's] ------ SKILLS ------ 10 Combat Skill Levels - All Combat [+20 THAC] ------------- DISADVANTAGES ------------- Loyalty to/Must Obey a specific Permanent Cybernetic Installation (such as a Think Tank) (Total) Can't Attack PSH holders of stage-5 ID that is specific to their Cybernetic Installation unless so ordered by said installation. No Arms or other Manipulative Members (All of the Time) ------------ DESIGN NOTES ------------ N.B., as a Robot, these stats represent a mint condition model, not an average one!