======================================================================= Hit Points (HP) or Hit Dice (HD) to BODY ======================================================================= HERO BODY is dervived directly from GAMMA WORLD CON or HD as follows: In 1st edition GAMMA WORLD, Hit Dice (HD) were always d6 and were equal to Constitution (CON), and Hit Points (HP) were equal to CON or HD x d6; in other words, the amount of CON a character had was the number of six-sided (d6) Hit Dice (HD) that they had. The maximum GW CON was 18 and in HERO the NCM CON is 20, therefore: CON +2 = BODY or HD +2 = BODY or HP/6 +2 = BODY However, as 2nd edition GAMMA WORLD used dice other than d6 for HD, the conversion is somewhat more complex as the other dice must be equated to the d6 baseline: HD ( d4) x 0.67 +2 = BODY HD ( d6) +2 = BODY HD ( d8) x 1.33 +2 = HD (d6) +2 = BODY HD (d10) x 1.67 +2 = HD (d6) +2 = BODY HD (d12) x 2 +2 = HD (d6) +2 = BODY Also, in most cases, in 1st edition GW, Robots had 5 HP per HD; so the following formula could also be used: HP/5 +2 = HD +2 = BODY For those who don't like formulae, here's a convenient table: ---- ----- ----- ----- ------ ------ ----------------------- HERO GAMMA GAMMA GAMMA GAMMA GAMMA GAMMA WORLD HIT POINTS BODY d6 HD d4 HD d8 HD d10 HD d12 HD (Robots) (Others) ---- ----- ----- ----- ------ ------ ----------------------- 3 1 1-2 1 - - 1--5 1---6 4 2 3 - 1 1 6-10 7--12 5 3 4-5 2 2 - 7-15 13--18 6 4 6 3 - 2 16-20 19--24 7 5 7-8 4 3 - 21-25 25--30 8 6 9 - - 3 26-30 31--36 9 7 10-11 5 4 - 31-35 37--42 10 8 12 6 5 4 36-40 43--48 11 9 13-14 7 - - 41-45 49--54 12 10 15 - 6 5 46-50 55--60 13 11 16-17 8 - - 51-55 61--66 14 12 18 9 7 6 56-60 67--72 15 13 19-20 10 8 - 61-65 73--78 16 14 21 - - 7 66-70 79--84 17 15 22-23 11 9 - 71-75 85--90 18 16 24 12 - 8 76-80 91--96 19 17 25-26 13 10 - 81-85 97-102 20 18 27 - 11 9 86-90 103-108 21 19 28-29 14 - - 91-95 109-114 22 20 30 15 12 10 96-100 115-120 23 21 31-32 16 - - 101-105 121-126 24 22 33 - 13 11 106-110 127-132 25 23 34-35 17 14 - 111-115 133-138 26 24 36 18 - 12 116-120 139-144 27 25 37-38 19 15 - 121-125 145-150 28 26 39 - - 13 126-130 151-156 29 27 40-41 20 16 - 131-135 157-162 30 28 42 21 17 14 136-140 163-168 ... ... ... ... ... ... ... ... ====== DAMAGE ====== Damage is a simple conversion since GAMMA WORLD HD are based on CON x d6, so every additional point of GW CON gives a point of HERO BODY, and thus each point of HERO BODY damage should be roughly the equivalent of one dice of GW damage, therefore each d6 of GAMMA WORLD Damage equals 1 DC of HERO Damage: d6 (3 points) of GAMMA WORLD Damage = d6 of HERO *Normal* Damage = 1 pip of *Killing* Damage 3d6 (9 points) of GAMMA WORLD Damage = 3d6 of HERO *Normal* Damage = or d6 of HERO *Killing Damage =======================================================================