======================================================================= GREYHERO: RACE: ELF: HIGH ======================================================================= ---- ------------ ------------ ------------ CHA Base Value NCM ACM ---- ------------ ------------ ------------ ? STR 8 (-2) 18 (-2) 28 (-2) [AD&D 18/75, FH 16/18] DEX 15 (+5) 25 (+5) 35 (+5) [AD&D 19, 3E 20, FH 21] CON 6 (-4) 16 (-4) 26 (-4) [AD&D 17, 3E 16] BODY 6 (-2) 16 (-4) 26 (-4) [FH 16] INT 10 20 30 [FH 23/25] EGO 10 20 30 [FH 21/23] PRE 10 20 30 [FH 23] COM 10 20 30 [AD&D +2, FH 22/23] ---- ------------ ------------ ------------ PD 0 (-2) 6 (-2) 10 (-2) [FH 6] ED 0 (-2) 6 (-2) 10 (-2) [FH 6] SPD 3 (+1) 5 (+1) 7 (+1) REC 4 10 15 END 20 50 75 STUN 15 (-5) 45 (-5) 70 (-5) [FH 45] ---- ------------ ------------ ------------ +1 OCV w/ longbow, longsword, shortbow, shortsword Dispel vs Sleep or Charm magics, Self Only, Trigger, and/or Power Defence (or MD 15+?) Languages: olvish, noniz, hobniz, jeblin, hojeblin, euroz, kell, aerdian. Infravision 60' -> Ultraviolet Vision Detect Secret and Concealed Doors Surprise: Stealth skill Superior Senses: +2 PER (all groups) +2" Running Extended Lifespan Lightsleeper ------------- DISADVANTAGES ------------- Elves have a severe allergic reaction when they come into contact with ferrous metals (such as iron or iron alloys like steel): Susceptibility to ferrous metals [15 points] Common (10), Take Damage Every Turn (+5), 1d6 (+0). Vulnerability to ferrous metal weapons [60 active points; 40 Real Points]. Very Common (15), Takes x2 STUN Damage (x2), Takes x2 BODY Damage (x2), Only Takes 1.5x Damage if less than 1 pound of metal (-1/2). [e.g., only 1.5x vs arrows (since arrow heads are less than a pound, thus Elves tend to stay away from Melee with big iron weapons!] ? Vulnerability to ferrous metal weapons [15 points]. Very Common (15), Takes 1.5x STUN Damage (+0). ? Vulnerability to ferrous metal weapons [15 points]. Very Common (15), Takes 1.5x BODY Damage (+0). ? Vulnerability to ferrous metal weapons of 1 pound or more [20 points]. Common (10), Takes 2x STUN Damage (x2). ? Vulnerability to ferrous metal weapons of 1 pound or more [20 points]. Common (10), Takes 2x BODY Damage (x2). --START AD&D--- STR Max: High Elf 18/51-75 [PHB] = GH 23-24, (= Gray, Valley, Drow Male) Half-Elf 18/76-90 [PHB] = GH 25-27, Wood Elf 18/76-90 = GH 25-27 Wild Elf 18/91-99 = GH 28-29 [MM2+House] INT: Gray Elves 19 = GH 35 (= Valley) --END AD&D--- --START 3E--- Elves +2 Dexterity (3E 20 Max Start = GH 23 NCM; 25@20th level = GH 35 ACM), -2 Constitution (3E 16 Max Start = GH 16 NCM; 21@20th level = GH 26 ACM). Medium size. Elven base speed is 30 feet. Immunity to magic sleep spells and effects. +2 racial saving throw bonus against Enchantment spells or effects. Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Wizard. --END 3E--- Grey & Valley Elves: INT +5 (35 Max) Wood Elves: Wild Elves: Wild Olves STR +5 (23 Max) Hob-Olve (Half-Elf): STR max = 20 (male), 13 (female) (AD&D 18/90, 17) Dispel vs Sleep or Charm magics, Self Only, Trigger, and/or Power Defence Languages: olven, aerdian, noniz, ho-jebline, euroz, kell. Infravision 60' -> Ultraviolet Vision Detect: secret and concealed doors +3 COM (28 max) +1 PER (all groups) +1" Running Susceptibility to ferrous metals [10 points] Common (10), Take Damage Every Minute (+0), 1d6 (+0). Vulnerability to ferrous metal weapons of 1 lb or more [10 points]. Common (10), Takes 1.5x STUN Damage (+0). Vulnerability to ferrous metal weapons of 1 lb or more [10 points]. Common (10), Takes 1.5x BODY Damage (+0). ------------------------------ When Creating non-human races: - Make Significant Advantages - Major: +5 (Full Race) +4 (3/4 Race) - Moderate: +3 (Half-Race) +2 (1/4 Race) - Mild: +1 (1/8 Race) - Make Significant Disadvantages - Major: -4 (Full Race) -3 (3/4 Race) - Moderate: -2 (Half-Race) - Mild: -1 (Quarter-Race)